| Content | ||
| Resources | ||
| AssetCreditsAudit.uplugin | ||
| README.md | ||
Asset Credits Audit
Status: Experimental
This plugin implements the capability directly within the Unreal Engine editor to keep track of credits for various assets used within a given project. This works by storing meta data within the uasset file in question through Unreal's built-in blueprint APIs. An editor dialog is provided to manipulate this data at any time.
Using the Tool
Editing Meta Data
Currently, the main functionality implemented is the ability to edit the asset credits data on any asset by right clicking it and going to "Scripted Asset Actions -> Credits -> Open Asset Audit". This will spawn an editor window where you can edit credits related data on the asset you opened the tool on. If multiple assets were selected, the tool will only invoke for the first asset selected.
Using the Meta Data
This functionality is still being developed. The end result will be a tool that is used to generate a credits manifest asset that you reference in blueprint programming to populate eg. the end credits roll.